Digital Dave

Musings on projects, business and life.

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Getting a Head Start

I spent a good portion of today finalizing a game project that I will be working on this semester.  I’m not quite sure how it’ll turn out since I’ve only seen 2D renditions of this type of game.  I did decide to go 3D.  The main reason is because we have a project in my graphics course that I could possibly use this project for.  Another reason is –> I need experience in 3D.

I spent the other part of the day reading and playing around with tutorials on OpenGL.

In my graphics course we will be using Ogre3D to work with the graphics pipeline.  I was interested in seeing it in action, so I downloaded the SDK and began playing around with it.  It’s interesting and seems pretty powerful.  I fully agree with their philosophy.  Developers should focus on a piece of the engine that that is specialized versus writing an entire engine.  Ogre3D is just a graphics library.  No collision, sound, input, etc.  You use other libraries for that functionality. But it adds to the powerful factor due to the amount of work they focused on one aspect.

I also spent a few hours playing around with Maya, refreshing myself.  We’ll be writing a lot of shaders in this graphics course, so I need to brush up before the whirlwind hits.

Well, more of my head start begins when I wake up.  Night blog-hopper.

David McGraw

Founder of iGotIt Games. Trader. Runner. Warrior. Motivator.