Feb 25, 2008 0
Postmortem: GDC08
Aside from the brutal introduction to San Francisco, my time there was great. I’ve wanted to go to northern California ever since I was stationed down south in Camp Pendleton. It’s more of a technology driven part of the world that has plenty of really cool people that are in to the same things that I am. Here in Kansas, I don’t quite get that. The internet is as good as it gets for me, which has worked out pretty well so far.
I definitely understand why people say that you should sell your soul, or at least lease it out, to go to the GDC. It really is a great thing to do. I ran in to some students, but I was mainly running into people who are in the industry. Hell, I even spoke with a CEO of a web games company. We even had a common ground — we both serve in the military. I also got some really great advice from some people who have been in the industry for a really long time.
The sessions were pretty good. The Independent Games Summit was incredibly motivating and inspiring. It was fun spending time in the expo hall, tinkering around and seeing some of the new technology that is coming out. I have to say listening to the postmortems during the IGS was the best part for me. It’s just fascinating to hear the stories from people going from absolutely nothing, to releasing a really cool game.
I spoke with a few companies about internships, which seemed to go “alright” (I didn’t get asked for an interview, so apparently I didn’t have something). Not that it’s a bad thing, but that sure was a prime opportunity to get something going since I was already out there with them. That’s alright though. I had a goof on my part. I forgot the list of companies that I had done some research on, which didn’t help me much on remembering who I wanted to talk too. ![]()
I went to the Microsoft Casual Games reception, IGDA party, and Suite Night. Everything else was either invite only, or not advertised well enough. By the time Suite Night rolled around, though, I was completely exhausted. I went there and found that you needed to be on a list to get in the cool rooms, which sucked. I didn’t have the patience to just bounce between the same 2 rooms, so I left after an hour. I met a lot of people during the IGDA party, in large part, by the motivational advice I got from one individual before the party even started. The bulk of my networking ended up coming from the IGDA party. There were quite a lot of people there, and alcohol was basically free, if you worked for it (Networked). At $8 a drink, I decided to work for it. I don’t drink (unless it’s free).
Speaking of being worn out. On average, I started my day at 8:00, and finished around 10-12 at night. If you’ve never gone, be prepared for that. ![]()
PARKING…
Don’t rent a car. That is all.
/PARKING…
I went to the Video Games Live concert on Friday. That was really freaking sweet… I recorded some video, but I realized a lot of it is already on YouTube. This was my favorite from the show. There’s just something about the music from that game that sends chills down my back. But in all honesty, the entire show kicked ass. Even this.
So all in all. If you can make it to the GDC, go! For real. You will not be disappointed, especially if you live in an non-game development rich area. I didn’t run into one person who gave me a strange look (well, besides one guy who didn’t believe I’ve been in the Marines for 7+ years), or even one person that refused to talk to me. Everyone was really nice and the stories were plentiful.
In fact. I’m actually thinking about driving down to the Game Developers Conference in Austin this Sept.
Alright. Time to catch up on homework.

























