Apr 9, 2011 0
The Release of Colorflys

Two weeks from today I launched Colorflys into the arena at $1.99 and I find myself looking at some pretty awesome things.
- Featured as New and Noteworthy and What’s Hot
- Featured as Games for Kids
- Top 10 in Kids and Top 20 in Family Games
- 1 Critic Review
It’s hard to not be excited about the list above but I find one element of it really concerning. I’ve received very, very little love from the press. I don’t know if it’s that my e-mails to them are not captivating enough, the game itself doesn’t appeal to their demographics, or that it just takes a fair amount of time to get to reviewing a game. I made the huge mistake of passing out a promotional code in the intro e-mails I sent a couple of weeks ago. The convenience that offered has provided me with nothing but concerns. So, that is, by far, the low point of the release.
Sales have been solid as far as I can tell- it was enough to keep the attention of Apple, which feels great. The sales have blown away my prior projects, which is fantastic. For the most part I just look at the numbers and ask, “Well, do I need to go get some contract work?” Yep. Not quite there, yet.
The only time the support inbox flared up was when people were having trouble playing the game because they were running an old iOS version. I completely forgot about weak linking Game Kit… I patched the issue and pushed a fast update into the store (less than a day or two after I discovered it). I also offered those affected a free game from the app store.
Some Session Stats
- iOS Version: 35% (4.2.1) | 28% (4.3.1) | 24% (4.3) | 9% (3.2.2) | 3% (3.2) | <1% (3.2.1) | <1% (4.2)
- 23% have looked at more games and 9% selected a game
- 13% have viewed the News
- 10.7% have muted the audio from within the main menu while 3% muted the audio from the game
- 9% have launched Twitter and Facebook from main menu
How is More Games working out? This is the current list of games:
- [Added 3.26][Free] Flower Garden: Launched 703 times
- [Added 3.26][Paid] Sneezies: Launched 291 times
- [Added 3.26][Paid] Cooking Dash: Launched 231 times
- [Added 4.4][Free] Pocket Frogs: Launched 191 times
- [Added 4.7][Free] Solar Spirals HD: Launched 51 times
- [Added 4.4[Paid] Big City Adventures: Launched 32 times
Out of those launches almost $600 have been purchased within the window of opportunity (with a very small base). I rotate games through as I find new ones that I like so hopefully that will keep players coming through the section.
A Little Test with the News Section
While my numbers are growing, my reviews have come to a halt. To aid the user I added a link in the news section that they touch that takes them directly to rating the game in iTunes. I put this in there a couple of days ago and of the 45 people have opened the link there have been 0 ratings.
What’s Next?
Colorflys SD is currently being put together for the iPhone/iPod and will go into playtesting soon. I’ve had my concerns with implementing Colorflys for the iPhone/iPod, but I’m going go through with it. It probably won’t be the exact same experience. I won’t find out until I playtest it.
For now I’ve opted to go through with 2 different versions instead of a universal application. I will likely price the SD version at $0.99 and keep the iPad version at $1.99. So picture $2.99 for a universal app. Boom. The core advantages I get from doing it this way is that the players will have their own domains within the leaderboards and, possibly, the experience.
This obviously can create a headache for me since I have to maintain 2 different versions, but I think the players deserve their own experience since it’s 2 completely different worlds. I QA the hell out of my projects so I’m not too concerned about duplicating bug fixing between both of them.
So that’s a little about the launch. Time to get back to it.







