Feb 3, 2011 0
Colorflys – Behind the curtain #2
Since I have the first two stages complete (1 remaining), I’m preparing myself for a final round of playtesting this weekend. The first round of play testing I conducted back in December went well, but I had a hard time not interfering with the players since I had no tutorial points. My goal is to find folks in a range of ages, observe, take notes, and not interfere until the session is complete. I don’t want to say something that might dictate how the player continues to play the game. I need to see when the player gets stuck and how exactly they get out of the situation.
My 3 biggest questions for the playtest session are;
- Did the player feel that the game was fun? How did kids, teens and adults react? This is a family oriented game, but I’m primarily targeting kids/teens. Are adults having fun?
- Did the player find points of the game too difficult where they couldn’t figure out what to do?
- Would the player buy the game?
As of yesterday I had 13 bugs on my list. Today I’ll knock out the remaining 4 and try to polish things up a bit.
One thing that I polished a few days ago involved the way I was handling fonts in the game. I knew I needed to visit this down the road since flat fonts would a) look generic and b) clash way too much with the painted backgrounds. If you’ve ever created bitmap fonts you know how much of a pain it can be. Thankfully, Glyph Designer released recently and saved me the headache!

I didn’t want something that completely saturated the screen, just something that signals that a combo chain is active.
I was inspired to get back to experimenting with music from a blog post by Whitaker Blackall, whom is currently working on Casey’s Contraptions. This morning I spent a little time creating this (not for Colorflys, just experimenting):
I’m still incredibly new with music creation, but being a hybrid with the skill to code and create audio would be very cool. Imagine taking the same emotion you put into game design into your music? That could create quite a powerful experience. For example, check out Aquaria, coded and scored by Alec Holowka, currently working on a new indie project, Marian.
And, finally, a little challenge between items on the to-do list. Planks. I can currently hold the position for 1:32.0. Don’t forget to breathe.
Until next time. Have a successful week!







