Status update on Project Void

I’ve planned to officially name my next iPhone game, ‘Project Void.’  Depending on how much time I get to spend on the game, I hope to begin posting pictures soon.  I’m really excited about this game.  It’s something I’ve wanted to develop for the PC a long time ago, but never got around to it.  The iPhone is the perfect platform for this kind of puzzle game.

I don’t have a lot of time invested into the project, and I’m over halfway finished with it.  I spent a fair amount of time while Spin & Shoot was wrapping up designing and prototyping Project Void.  So as of now, I’m just piecing together the puzzle I’ve sketched out on several sheets of paper.  So if I could recommend anything, it’s to flesh out a design and don’t skimp.  It can get pretty boring fast sketching out screen layouts, but it’s worth it.

That’s not to say you can’t design along the way.  During my trip down to L.A. this last weekend, Megan and I came up with two new features that I will be implementing, and it’s worth noting that these are not small features — they’re game changing. But I’m adding it because it sounds fun, it adds a new dynamic to the gameplay, and it isn’t going to hinder anything.

Game development should be an iterative process.  Try new things.  Play around with it.  If people really like it, keep it! If they don’t, pitch it. Luckily, I’m in no position where I’m required to release something at date x.  I’m just having fun doing something I really enjoy.

Happy first-day-of-fall!  I wonder how many readers I’ve lost during the lull? I’ve been pretty darn busy getting situated out here in California.  And for some reason, now that school is over, I don’t have a lot to blog about anymore.  I need to change that somehow, because I like to write! ;)


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