New project in the work. Tentatively named Void.

About a month ago, when I was nearly complete with Spin & Shoot, I began sketching ideas on paper of what my next project might be.  During that time, I came up with two ideas, one a little ambitious (mainly due to the artwork required), and another that was a bit less art heavy — a puzzle game.  I decided to pursue the puzzle.

A week had passed from that initial sketch.  I came back to it, added a few more screen ideas, and left it be.  Last weekend, two weeks later, saw the first prototype of this idea.  It was simple and took me about an hour to put together.  The whole point was to see it in action on the phone to see what other people thought of it, and for me to see how things fit together.  I spent the week showing the prototype to a few people and the reaction was pretty positive.  So this weekend began the implementation.

I completed the artwork required early morning on Saturday and jumped into xcode to begin putting the pieces together.  By Sunday evening I had the interface put together – animations, graphics, and overall flow for many of the views.  I implemented the first level / stage loop.  You can select pieces, drop them into place, and put them back.

So the next few days I hope to get rotation ironed out, and actually complete the level designs/prep them for action.

I found somebody to help with music and sound effects, so that is one less thing that I have to do.  I’m also tempted to host a contest on 99designs.com to get an artwork revamp, though for the 5 people i’ve shown it too, it might not be warrented.


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