Spin & Shoot Submitted
So we finally got Spin & Shoot submitted to Apple over the weekend. Let’s hope the review process goes well and we can get it on the store. Megan and I are pretty excited to have a completed project under our belt.
I’ve created a launch website if you’d like to check it out here.
As for the next project, I’ve been designing away for the last few weeks on paper on a couple of projects, and I finally put together a prototype of one of them, Project Void (tentatively named), on Sunday. It feels really good in my opinion. I showed it off to somebody at work and they had seemingly good feelings about it by way of giving me ideas on what to do and praising the look and feel. I’m going to shoot for a very clean and slick interface with this game. And yes, this will be game – a casual puzzle game. I’m excited.
Spin & Shoot took nearly 1-2 months to complete over a span of 6 months. I had a LOT going on through the development and I am hoping that I can just crunch on Project Void and get it out of the door in 1 month (optimistic). It’ll likely take 2 months. I’m getting married next week, Megan is going to be out here, so I’m going to have to be very crafty with my development time while she adjusts to her new environment.
Oh, yeah. Marriage… Here we come! (Yes, I’m pretty excited). Megan still hasn’t even seen Northern California!


