Jan 12, 2009
IGF Finalist… Burn the Rope?
I understand a joke when I see one.
This was a game that targeted the length of games today. You don’t need to spend 8 to 30 hours on a game to have fun. But, then again, you probably need to spend more than 2 minutes. I played the thing when it first came out and forgot about it until now.
You Have To Burn The Rope is a short game that your eyes may have come across over the past year. It’s a simple game, as the title in itself is a spoiler: you burn the rope, your weapon is useless, you can’t die.
Is this really innovative? Absolutely not. World of Goo is innovative. Everyday Shooter is innovative. We are saying that if this game wins, that it is at the caliber of World of Goo, Everyday Shooter, Braid? Well, that’s what it implies.
This year the IGF saw a 30% increase in those who thought their game could make the cake.
I don’t fathom a perfect judging system. But the way these were judged this year needs to be seriously looked at.
This is time for independent games to shine. This is for independent gamers. Troll around on the other independent gaming websites and you’ll find VERY few that think this game should be in it’s position.



