Feb 22, 2008
GDC08: Tuesday Recap Notes and Pictures
Some Notes…
- From the World of Goo Minds
- Make your game instantly rewarding
- Do not accept anything less than 60% for digital distribution royalties
- Keep your IP
- Learn to talk incredibly fast while making crazy ass jokes that make your audience laugh their asses off instead of writing down notes for your lecture… Er. Yeah. =X
- N+ Post
- Make a WELL DEVELOPED PROTOTYPE in an easy language to find if your game will be fun
- Self Fund: Load or Grants
- Best Royalty (obviously)
- Fewest Financial Risk
- Retains IP
- Tackle Biggest Problems First
- Outsource Early – People HATE getting stuff in the last minute
- Build tools in C#. Fast and robust (I agree)
- Render fonts to bitmaps if you’re supporting Asian languages
- Indie Reality Check
- Hussle
- MTV and Newsweek want to hear about your personal success stories. Be Personal if you want to get attention. Who gives a rabbits flying monkey’s ass if you coded a sweet game. Every game is sweet. But if you did it without a right arm and you have a learning disability, now that’s a story. ;p
- You should have
- Business Card, Website, and a Blog so people can get to know you better
MyPicks:

Taken from the World of Goo lecture. Those guys kick so much ass, and are incredibly inspirational. Go Indie!

Trying to be “Social”



