Digital Dave

Musings on projects, business and life.

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GDC08: Tuesday Recap Notes and Pictures

Some Notes…

  • From the World of Goo Minds
    • Make your game instantly rewarding
    • Do not accept anything less than 60% for digital distribution royalties
    • Keep your IP
    • Learn to talk incredibly fast while making crazy ass jokes that make your audience laugh their asses off instead of writing down notes for your lecture… Er. Yeah. =X
  • N+ Post
    • Make a WELL DEVELOPED PROTOTYPE in an easy language to find if your game will be fun
    • Self Fund: Load or Grants
      • Best Royalty (obviously)
      • Fewest Financial Risk
      • Retains IP
    • Tackle Biggest Problems First
    • Outsource Early – People HATE getting stuff in the last minute
    • Build tools in C#. Fast and robust (I agree)
    • Render fonts to bitmaps if you’re supporting Asian languages
  • Indie Reality Check
    • Hussle
    • MTV and Newsweek want to hear about your personal success stories. Be Personal if you want to get attention. Who gives a rabbits flying monkey’s ass if you coded a sweet game. Every game is sweet. But if you did it without a right arm and you have a learning disability, now that’s a story. ;p
    • You should have
      • Business Card, Website, and a Blog so people can get to know you better

View Tuesday’s Pictures

MyPicks:

 


Taken from the World of Goo lecture. Those guys kick so much ass, and are incredibly inspirational. Go Indie!


Trying to be “Social”

Category: GDC

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David McGraw

Founder of iGotIt Games. Trader. Runner. Warrior. Motivator.