Dec 18, 2007
Snowball Fight
I updated a few things on the game tonight. One of which, is an indicator that signals to the user how many snowballs they have remaining to throw. How the game works is that a player can only hold a maximum of TWO snowballs, and after they deplete, they must run back over to a snowball mound to pick up another set. The user will be able to tell how many they have by looking at their cursor. Right next to the arrow, will be either 1 ball, or 2 balls.

I also integrated a message queue for the network. This will make sure that all of the requests are actually processed, and that nothing is skipped. It also helps me manage a few other things effectively. This probably should had gone in way earlier, but I’ll contribute that failure to my newb status.
Let’s see. What else. Ah, I also have a feedback mechanism now that will trigger when you are hit.
I started working on the user interface for the main menu, credits, and player selection (jacket color).
I also fiddled around and tried to make a particle system. Mainly for my main menu (snow).
That about wraps up progress for tonight. I get to take Calix to the vet in an hour to get him Neutered. Wish him luck, and pray that he doesn’t hate me after taking him there and leaving him.



