Dec 10, 2007
Introducing… Snowballs, minus the Fight!
After doing some optimization on my packets that I send to the client, I decided it was time to put in some more functionality into the game. I still have further optimization that I can do on those packets, but I figured I’d move on so I could get something else finished before the due date. I did end up testing it on two different machines, and it ran pretty well.
So, when I developed my Breakout Clone, I wasn’t really concerned with anything but firing up, and if it hit something, bounce off into a direction that seemed logical. I knew that wouldn’t cut it in this game. I couldn’t restrict somebody from throwing something left, right, up, or down. So, after refreshing myself on some trig, I got it to the point where the snowball will be thrown based off of the angle where the user clicked. It was a lot easier than I was making it out to be, but half the battle is understanding what in the heck you’re doing.
Anyway, I have some pictures. Of course, I plan on restricting this so one player can’t claim complete and utter domination over another, but I do plan on having it be a bit on the chaotic side. >;o)
And My Favorite…
I also changed the cursor. The prior cursor just wasn’t going to cut it.






