Nov 1, 2007 2
early progress
I started to work on my distributed network game a few days ago. Since then, I’ve basically got the foundation for the graphics system in place, and am now working to get the input system in place 100%. The input system is about 60% complete, and it shouldn’t take much longer to piece together the rest of it. After I get all this engine related stuff complete, I’ll start working on the network code.
For the initial phase of the network side of this project I’m aiming pretty low. I want to avoid writing any sort of GUI elements, and font crap, this early. The server starts automatically when the application starts. The client automatically connects to the server when the application starts.
My initial milestone is to get basic movement between a server and 2 client. Hopefully, all 3 will update fairly well by the time I’m done. I will probably post the executables for you to play with when I’m finished with that aspect. But I hold no promises.
Here is a very early shot of the initial ‘playground’ that you’ll be playing in. Click it for a bigger picture, and don’t hate on the art skills.




